Share this code with up to 3 friends so they can join.
Stock (tap to draw)
Discard (tap to take)
Hand Complete
Game Over
How To Play Gin Rummy Online
One player creates a room and shares the 5-letter room code with up to 3 friends. Once everyone has
joined, the host starts the game. Each player is dealt 7 cards; the rest of the deck
forms a shared stock, with one card turned face-up to start the discard pile. Whoever reaches
100 points first wins (highest score wins).
Your Turn
Draw:
Tap the stock to draw a random face-down card, or tap the discard pile to take only its top card.
There's no "buying" further down the discard pile — just the top card, or the stock.
Discard:
Tap a card in your hand to discard it and end your turn. You may not immediately throw back the exact
card you just took from the discard pile. Play then passes to the next seat.
Melds & Deadwood
Set: 3 or 4 cards of the same rank.
Run: 3 or more consecutive cards of the same suit (Aces are always low).
Deadwood:
Points left over in cards that don't belong to a set or run (Ace = 1, number cards = face value,
J/Q/K = 10 each).
Ending the Hand
Knock:
If, after drawing, you can set one card aside and have 10 or fewer deadwood points left, you may knock
to end the hand. With 3-4 players, you're compared head-to-head against each other player in
turn: they may lay their own unmatched cards off onto your melds, then you score the difference
between their deadwood and yours — unless theirs ends up equal to or lower than yours, in which
case that player undercuts you and scores the difference plus a 25-point bonus instead. Every
pairing is settled independently and added up.
Gin:
If you can set one card aside with zero deadwood left, you go Gin — nobody can lay off, and you
score each opponent's full deadwood plus a 25-point bonus, summed.
Stock runs out:
If the stock is nearly exhausted and nobody has knocked, the hand is thrown in with no score and a new
hand is dealt.